I manage to download all Nintendo DS game covers available till now from a site (gbarts.free.fr).
So, i think i'm moving into a more general type of software that would be able to handle any type of file (i.e. nds, nes, etc...). My interface when prompted will then call the right program to handle the filetype.
So, i'm understanding that the problem is to model and program a interface that get's closer to the look and feel of the coverart interface (for itunes) for the nitendo ds.
I'm going to try downloading game info, and see if I manage to find some time to go deep on a more organized cronogram.
See you all soon.
quarta-feira, 25 de julho de 2007
domingo, 22 de julho de 2007
On!
Hi all,
While browsing trough old emulators I wandered if anyone came up with the idea of coding a user interface to show all the cover-art that is beyond the great classic games.
As i went deep on research i came across a cool UI called CoverFlow (which btw was incorporated to the new Itunes an the Iphone OS). I tried to browse the net for info, but i didn't find any ports to the DS console, only a couple of clone apps for the PC.
Being a recent B. Sc. graduated student, i decided to make this my crusede and i'm willin to code this thing from scrap. I'll be posting here my progress and would be very happy to count on readers support.
All i know for now is that NDS-Homebrew supports OpenGL, which is a good thing, since a took a class on Computer Graphics wich was based on OpenGL.
So, welcome to NDS CoverFlow and please leave a scrap.
While browsing trough old emulators I wandered if anyone came up with the idea of coding a user interface to show all the cover-art that is beyond the great classic games.
As i went deep on research i came across a cool UI called CoverFlow (which btw was incorporated to the new Itunes an the Iphone OS). I tried to browse the net for info, but i didn't find any ports to the DS console, only a couple of clone apps for the PC.
Being a recent B. Sc. graduated student, i decided to make this my crusede and i'm willin to code this thing from scrap. I'll be posting here my progress and would be very happy to count on readers support.
All i know for now is that NDS-Homebrew supports OpenGL, which is a good thing, since a took a class on Computer Graphics wich was based on OpenGL.
So, welcome to NDS CoverFlow and please leave a scrap.
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